Alpha Testing Notes
5.1.5
Build 4
What’s New Since Build 3
Tester changelog since Build 3. Prepared for the next TestFlight release.
Campaign Management
- Added Select Your Campaign after the opening Begin Adventure button.
- Create and name multiple campaigns, continue an existing Company, or delete a campaign with confirmation.
- Each campaign has separate characters, progression, gold, supplies, equipment, cosmetics, and saves.
- New campaigns start fresh and retain the existing opening prologue.
- Existing saves are imported into the campaign system without requiring an intentional reset.
- Campaign lists scroll as more campaigns are created.
Game Menu and Saving
- Added a central Game Menu for Resume, Save/Load, Campaigns, and Settings, plus Quit on desktop.
- Return to campaign selection without closing the application.
- Choose Save & Leave, Leave Without Saving, or Cancel.
- Leaving without saving discards progress back to the last loaded or explicitly saved checkpoint. Quick and manual saves remain intact.
- Autosaving still protects against unexpected interruptions.
- Cleaned up redundant menu controls, headings, and campaign notification placement.
Choose Your Adventure
- Added an illustrated Adventure Library, reached through Venture Forth in town.
- Adventures appear as vintage book covers featuring the Tales from Oddwater logo.
- Forsaken Woods displays the campaign’s difficulty and offers Start Adventure or Resume Expedition.
- Added an unavailable Adventure 2 preview. No second playable adventure is included yet.
Exploration Map and Travel
- The map remains available while exploring, including midway through a location.
- Opening the map does not automatically grant travel access.
- Travel and Return to Town become available at valid entrance or completed-exit travel points.
- Closing the map returns you to the same location and position.
- From a valid travel point, revisit unlocked locations without needing to move through every adjacent location.
- Travel between locations is free and places the party at the destination’s entrance.
- Cleared encounters, collected treasure, and other location progress remain preserved.
- Improved current-location indicators, available routes, and new/completed destination states.
- Navigation actions use clearer red TRAVEL buttons.
- Return to Town retains its existing provision/gold costs and confirmation.
- Viewing the map during combat pauses the encounter behind it and does not allow travel.
Characters, Dialogue, and Sound
- Xov’s Vanish: her equipped appearance becomes a solid black silhouette instead of fading nearly out of sight. Normal artwork returns when stealth ends.
- Dialogue portraits: the Company portrait now shows the forward living party member with their equipped attire. The existing head crop and portrait layout are unchanged.
- Level-up sounds: rapid Guild Hall level-ups play overlapping dings rather than skipping sounds.
- Party selection: fixed lingering hover shading on town character cards, including touch interaction. The selected character remains highlighted normally.
Visual Polish
- Adjusted the lobby’s Begin Adventure button to clear the border artwork.
- Added and refined Adventure Library artwork and cover-logo placement.
- Included updated Old Road ground artwork.
Testing and Stability
- Completed the full rules regression suite, including 100 complete adventure runs.
- Passed campaign/save isolation, recovery, migration, and save/discard checks.
- Passed 180 controller checks across four aspect ratios.
- Verified exploration movement, ground alignment, and scenery coverage.
- Standalone Windows build completed with zero errors. Physical iPad validation remains part of the Mac build process.
Suggested Tester Focus
- Create two campaigns and verify that their progress and saves stay separate.
- Test both saving and discarding before switching campaigns.
- Try Adventure Library Start/Resume and back navigation.
- Open the map midway through exploration, then compare travel availability at an entrance or completed exit.
- Revisit cleared locations and confirm content stays cleared.
- Check Xov’s stealth, dialogue portraits with different party orders/attire, rapid level-up sounds, and touch selection highlights.
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