Goblin Bandit · Physical
A roadside negotiation conducted at weapon point. The Bandit’s preferred terms are uncomplicated.
Reference statistics
Basic difficulty · ordinary profile before temporary states and encounter adjustments
- HP
- 38
- Armor class
- 14
- Attack
- +6
- Damage
- d6+3
- Initiative
- 18
- Strikes
- 1
Weaknesses None listed
Resistances None listed
Polymorph immunity No authored immunity
Traits and special behavior
Critical15-20. Dodge consumes action on 25% eligible check: +7 AC until next two turn beginnings, cooldown 3 rounds, no refresh. Armor-only, no Vanish/Backstab.
See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.
Statistics by difficulty
| Difficulty | HP | AC | Attack | Damage | Strikes |
|---|---|---|---|---|---|
| Basic | 38 | 14 | +6 | d6+3 | 1 |
| Advanced | 66 | 19 | +10 | d6+5 | 1 |
| Expert | 76 | 25 | +11 | d6+4 | 1 |
| Master | 86 | 27 | +13 | d6+5 | 1 |
| Master+ | 96 | 29 | +14 | d6+5 | 1 |
Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.
Current appearances
| Adventure | Location | Encounter roster |
|---|---|---|
| The Burning City | The Scorched Road | Goblin Bandit × 3 |
| The Burning City | Market Street | Goblin Bandit × 2 |
| The Burning City | Town Hall Square | Goblin Bandit × 1 |
Detailed reference
These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.
Creature configuration
- Stable identifier
- goblinBandit
- Name
- Goblin Bandit
- Plate Name
- Bandit
- Role
- Goblin Bandit
- HP
- 38
- Armor class
- 14
- Attack
- 6
- Damage die
- 6
- Damage bonus
- 3
- Initiative
- 18
- Artwork registry index
- 34
- Visual Scale
- 0.85
- Preserve Aspect
- Yes
- Attack Text
- {actor} strikes at {target}.
- Weaknesses
- None
- Resistances
- None
- Critical From
- 15
- Camouflage
- Name
- Dodge
- Armor
- 7
- Duration
- 2
- Chance
- 25
- Cooldown
- 3
- Armor Only
- Yes
- Tier Damage Multiplier
- 0.35
- Tier Adjustments
- Tier index (0–4)
- 1
- HP
- 30
- Tier index (0–4)
- 2
- HP
- 23
- Attack
- 4
- Damage bonus
- 1
- Tier index (0–4)
- 3
- HP
- 19
- Attack
- 4
- Damage bonus
- 1
- Tier index (0–4)
- 4
- HP
- 16
- Attack
- 4
- Damage bonus
- 0
- Keep In Combat Frame
- Yes
- Registered Combat Art
- Yes
- Attack Sound
- combat.goblinStab
Encounter configurations (3)
Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.
- Stable identifier
- burning-road-bandits
- Enemies
- goblinBandit
- goblinBandit
- goblinBandit
- Gold
- 45
- Xp
- 45
- Opening
- The bandits close in on the road.
- Stable identifier
- burning-market-raiders
- Enemies
- goblinBandit
- goblinBandit
- bugbear
- Gold
- 60
- Xp
- 55
- Opening
- A shield-bearing bugbear stands behind two bandits.
- Stable identifier
- cc-12-emergency-collections
- Enemies
- goblinBandit
- flamingSkull
- Opening
- A bandit pries at the <b>collection box</b>. A Flaming Skull snaps at his fingers. The Company arrives, and <b>both turn on them</b>. They can leave this quarrel alone.
- Gold
- 26
- Xp
- 24
Artwork and presentation
- Resource
- JournalArt/Adventures/BurningCity/Creatures/GoblinBandit
- Registrations
- Resource
- JournalArt/Adventures/BurningCity/Creatures/GoblinBandit
- Height Units
- 0.85
- Body Height
- 0.875
- Ground Y
- 0.059245
- Center X
- 0.496094
Download the exact creature definition (JSON)
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