Spoiler noticeMajor spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

Before you open this volume

Major spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

For this volume, in this browser.

Volume III · The Oddwater LibraryBuild 25

Monster Manual

A field guide to unfortunate meetings

Thirty-four creatures. Their habits, hazards and hidden numbers.Open the book ↓
Tales from Oddwater
Implemented development through Build 25Reviewed 28 October 2026

The creatures of Oddwater

A bestiary for the curious, the cautious, and those who have already opened the wrong door.

Every currently configured creature is included, including Arena and development content. Flavor passages set the scene; the statistics and rules come from the game.

Reading a dossier

Each entry brings together its artwork, ordinary statistics, special behavior, five difficulty tiers and current appearances. The reference statistics show the resolved Basic profile. Encounter modifiers, temporary states and special actions can change the result in play.

Damage notation shows a die and its bonus before resistances and other final modifiers. Rewards belong to encounters, not to individual creatures. The expandable configuration panels preserve authored fields, timing, chances, visual settings and tier overrides for detailed testing.

Compare creatures

Find a foe, compare the numbers, or explore what changes with difficulty. Select a creature’s name to open its complete dossier.

34 / 34creatures

7–240HP range

Basicdifficulty

Showing all 34 creatures at Basic difficulty.

Ordinary creature profiles · Basic
WeaknessesResistances
AtirAtir19617+8d8+3143Frost, HolyFire, Void
Black Barrel GnollCellar raider2111+4d4+1211Frost—
BramblingWoodland creature712+3d4+051FireEarth
Briar sneakGoblin911+2d4+1171FrostFire
BugbearBugbear7818+4d10+481Wind—
Buried SerpentVenomous guardian11614+5d6+2232Frost, WindEarth
Dawn SentinelRunic automaton1012+2d4+1201Holy, EarthVoid
Flaming SkullFlaming Skull4411+8d4+2161Frost, HolyFire
The GatekeeperChain-bound guardian9615+6d6+262WindEarth
Gelatinous CubeLiving prison869+3d6+131FrostEarth
Giant SpiderChest lurker6012+3d4+1142Frost, Earth—
Gloam GriffletForest flier1412+4d4+1181Wind—
Goblin BanditGoblin Bandit3814+6d6+3181——
Green SlimeCorrosive nuisance139+2d4+091Fire, FrostEarth
Hollow wardenTower keeper2613+4d6+2161HolyVoid
The Index WardenLibrary guardian6214+5d6+192Fire, WindFrost
MagminMagmin2814+6d4+2171FrostFire
The Many-Eyed HorrorUnleashed eye tyrant15515+5d4+2143Holy, WindVoid
Necro SurvivorBlue-house retainer2218+3d4+181HolyVoid, Frost
Owlbear CubNurturing cub1011+1d4+0161VoidFrost
Owlbear MotherProtective beast4213+4d8+2102VoidFrost
Shattered SentinelBroken Dawn guardian1311+3d4+191Holy, EarthVoid
Skeletal WarriorUndead frontliner2913+4d6+1101Holy, EarthVoid
Stump CrawlerWoodland creature1615+4d6+141FireEarth
Thul, the WoodsmanCorrupted woodcutter8615+6d6+382HolyVoid
TreantTreant9018+7d6+262FireEarth
TrollRegenerating brute3813+4d8+251FireEarth
Veyr, the SealboundBoss6816+6d8+3161—Fire, Frost, Void, Holy, Wind, Earth
The Ward GaolerContainment construct5614+5d6+2122Holy, EarthVoid
Ward MiteBrass ward construct1914+4d4+1171Void, FrostEarth
Water WeirdWater Weird18011+10d8+3101Frost, EarthFire
White DragonFrost dragon24017+8d8+3122FireFrost
Woodland raiderOutcast1312+3d6+1131VoidFrost
WormfaceSupport1812+2d4+0121Holy, FrostVoid

Select a column heading to sort. On smaller screens, scroll the table sideways to see every stat.

How to read this table

Values use the selected difficulty and explicit creature overrides, matching each dossier. They exclude temporary rage, growth, encounter modifiers and special-action damage. Damage is the ordinary die and bonus before final outgoing multipliers or defenses; sorting Damage compares the average of those displayed dice. Initiative is the base value before the opening roll. Strikes means ordinary strikes per action.

Filters combine. Adventure choices describe current placements, including previews and the guided opening; Arena is listed separately. “Not immune” means no authored Polymorph immunity. The illustrated index below remains the complete bestiary.

The alphabetical bestiary

A

B

D

F

G

H

I

M

N

O

S

T

V

W

Download the creature reference as Markdown

Return to the cover ↑