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The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

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Major spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

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Volume III · Monster ManualBuild 25

The Many-Eyed Horror

Creatures of the Crooked Mile

A complete creature referenceOpen the book ↓
The Many-Eyed Horror
Implemented development through Build 25Reviewed 28 October 2026

Unleashed eye tyrant · Physical

One gaze would be troubling enough. The Many-Eyed Horror leaves very few places in which to feel unobserved.

Reference statistics

Basic difficulty · ordinary profile before temporary states and encounter adjustments

HP
155
Armor class
15
Attack
+5
Damage
d4+2
Initiative
14
Strikes
3

Weaknesses Holy, Wind

Resistances Void

Polymorph immunity Yes

Traits and special behavior

Eye rays. The Horror produces three automatic ray effects per action, spreading random targets where possible. Taunt attracts targeted rays. Each of the six rays is equally likely. The Horror is immune to Polymorph.

For the table below, D = d4 + the resolved ordinary damage bonus. Defended halves ray damage, rounded up, before elemental defenses. Sleep uses a separate, fixed 35% chance; difficulty does not increase it.

Ray Element Damage Additional effect
Cold Frost D None.
Void Void D None.
Withering Physical Half D, rounded down, minimum 1 −3 Attack through two full turns.
Slowing Physical Half D, rounded down, minimum 1 −2 Attack through the next full turn.
Sleep Physical Half D, rounded down, minimum 1 35% chance of Locked. Polymorph-immune targets take +4 damage instead.
Ruin Void D + 2 None.

See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.

Statistics by difficulty

DifficultyHPACAttackDamageStrikes
Basic15515+5d4+23
Advanced31920+9d4+53
Expert37026+12d4+63
Master45028+14d4+73
Master+54030+15d4+203

Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.

Current appearances

AdventureLocationEncounter roster
The Lost DungeonsThe Last StandThe Many-Eyed Horror × 1

Detailed reference

These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.

Creature configuration
Stable identifier
beholder
Name
The Many-Eyed Horror
Plate Name
Horror
Role
Unleashed eye tyrant
HP
145
Armor class
15
Attack
5
Damage die
4
Damage bonus
2
Initiative
14
Artwork registry index
33
Visual Scale
1.48
Preserve Aspect
Yes
Element
Attack Text
{actor} lashes out at {target}.
Ability
eyeRays
Strikes per action
3
Immune to Polymorph
Yes
Distinct Targets
Yes
Weaknesses
  1. Holy
  2. Wind
Resistances
  1. Void
Visual Top Padding
0.015152
Visual Bottom Padding
0.092504
Tier Damage Multiplier
0.65
Tier Adjustments
  1. Tier index (0–4)
    2
    HP
    112
    Damage bonus
    0
  2. Tier index (0–4)
    3
    HP
    100
    Damage bonus
    0
  3. Tier index (0–4)
    4
    HP
    90
    Damage bonus
    10
  4. Tier index (0–4)
    0
    Attack
    5
    Damage bonus
    2
    HP
    155
Encounter configurations (1)

Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.

  1. Stable identifier
    lastStandHorror
    Victory Image
    JournalArt/Adventures/LostDungeons/Illustrations/Victories/LostDungeons-Beholder
    Enemies
    1. beholder
    Gold
    65
    Xp
    75
    Opening
    Three eyes open each turn. <b>Defend</b> halves ray damage. Protect the Holdouts!
    Artifact
    eyeOfBeholder
Artwork and presentation
Resource
JournalArt/Adventures/LostDungeons/Creatures/Beholder
Registrations
  1. Resource
    JournalArt/Adventures/LostDungeons/Creatures/Beholder
    Height Units
    1.8
    Body Height
    0.892344
    Ground Y
    0.092504
    Center X
    0.501994

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