Runic automaton · Physical
An intact guardian, bright with a purpose that does not depend upon the Company agreeing with it.
Reference statistics
Basic difficulty · ordinary profile before temporary states and encounter adjustments
- HP
- 10
- Armor class
- 12
- Attack
- +2
- Damage
- d4+1
- Initiative
- 20
- Strikes
- 1
Weaknesses Holy, Earth
Resistances Void
Polymorph immunity No authored immunity
Traits and special behavior
One ordinary strike; protects Warden only through encounter-owned rule, not innate ability.
See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.
Statistics by difficulty
| Difficulty | HP | AC | Attack | Damage | Strikes |
|---|---|---|---|---|---|
| Basic | 10 | 12 | +2 | d4+1 | 1 |
| Advanced | 22 | 17 | +6 | d4+5 | 1 |
| Expert | 33 | 23 | +9 | d4+9 | 1 |
| Master | 45 | 25 | +11 | d4+11 | 1 |
| Master+ | 60 | 27 | +12 | d4+15 | 1 |
Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.
Current appearances
| Adventure | Location | Encounter roster |
|---|---|---|
| The Forsaken Woods | The Forsaken Watchtower | Dawn Sentinel × 2 |
Detailed reference
These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.
Creature configuration
- Stable identifier
- dawnSentinel
- Attack Text
- {actor} drives a stone fist toward {target}.
- Name
- Dawn Sentinel
- Plate Name
- Sentinel
- Role
- Runic automaton
- HP
- 10
- Armor class
- 12
- Attack
- 2
- Damage die
- 4
- Damage bonus
- 1
- Initiative
- 20
- Artwork registry index
- 15
- Visual Scale
- 0.75
- Weaknesses
- Holy
- Earth
- Resistances
- Void
- Element
- Attack Sound
- combat.stoneFist
Encounter configurations (1)
Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.
- Stable identifier
- final
- Armor Protection
- Protector
- dawnSentinel
- Target
- warden
- Armor Per Protector
- 2
- Warning
- The Dawn Sentinels shield the Hollow Warden with ancient magic.
- Legacy Enemies
- warden
- goblin
- Enemies
- warden
- dawnSentinel
- dawnSentinel
- Gold
- 45
- Xp
- 40
- Opening
- Dreadbell woke the Hollow Warden. <b>Veyr</b> slipped through its arch with the <b>Silver Seal</b>.
Artwork and presentation
- Resource
- JournalArt/Adventures/ForsakenWoods/Creatures/DawnSentinel
- Registrations
- None
Download the exact creature definition (JSON)
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