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The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

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Major spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

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Volume III · Monster ManualBuild 25

Dawn Sentinel

Creatures of the Crooked Mile

A complete creature referenceOpen the book ↓
Dawn Sentinel
Implemented development through Build 25Reviewed 28 October 2026

Runic automaton · Physical

An intact guardian, bright with a purpose that does not depend upon the Company agreeing with it.

Reference statistics

Basic difficulty · ordinary profile before temporary states and encounter adjustments

HP
10
Armor class
12
Attack
+2
Damage
d4+1
Initiative
20
Strikes
1

Weaknesses Holy, Earth

Resistances Void

Polymorph immunity No authored immunity

Traits and special behavior

One ordinary strike; protects Warden only through encounter-owned rule, not innate ability.

See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.

Statistics by difficulty

DifficultyHPACAttackDamageStrikes
Basic1012+2d4+11
Advanced2217+6d4+51
Expert3323+9d4+91
Master4525+11d4+111
Master+6027+12d4+151

Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.

Current appearances

AdventureLocationEncounter roster
The Forsaken WoodsThe Forsaken WatchtowerDawn Sentinel × 2

Detailed reference

These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.

Creature configuration
Stable identifier
dawnSentinel
Attack Text
{actor} drives a stone fist toward {target}.
Name
Dawn Sentinel
Plate Name
Sentinel
Role
Runic automaton
HP
10
Armor class
12
Attack
2
Damage die
4
Damage bonus
1
Initiative
20
Artwork registry index
15
Visual Scale
0.75
Weaknesses
  1. Holy
  2. Earth
Resistances
  1. Void
Element
Attack Sound
combat.stoneFist
Encounter configurations (1)

Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.

  1. Stable identifier
    final
    Armor Protection
    Protector
    dawnSentinel
    Target
    warden
    Armor Per Protector
    2
    Warning
    The Dawn Sentinels shield the Hollow Warden with ancient magic.
    Legacy Enemies
    1. warden
    2. goblin
    Enemies
    1. warden
    2. dawnSentinel
    3. dawnSentinel
    Gold
    45
    Xp
    40
    Opening
    Dreadbell woke the Hollow Warden. <b>Veyr</b> slipped through its arch with the <b>Silver Seal</b>.
Artwork and presentation
Resource
JournalArt/Adventures/ForsakenWoods/Creatures/DawnSentinel
Registrations
None

Download the exact creature definition (JSON)

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