Flaming Skull · Fire
A grin with no reassuring explanation. Fire does the talking, and the skull seems quite pleased with the conversation.
Reference statistics
Basic difficulty · ordinary profile before temporary states and encounter adjustments
- HP
- 44
- Armor class
- 11
- Attack
- +8
- Damage
- d4+2
- Initiative
- 16
- Strikes
- 1
Weaknesses Frost, Holy
Resistances Fire
Polymorph immunity No authored immunity
Traits and special behavior
Fire Ray and Fireball. Eligible actions use weights of 70 for Fire Ray and 30 for Fireball. When an action is unavailable, the remaining eligible weights determine the choice. Fire Ray makes an ordinary spell attack for d4+2 Fire damage. Fireball automatically deals an independent d4+3 Fire to each living hero; it becomes eligible in round 2 and has a three-round cooldown. Both add half the tier damage bonus, rounded up, and count as spells. The skull’s hovering artwork does not grant the Flight ability.
See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.
Statistics by difficulty
| Difficulty | HP | AC | Attack | Damage | Strikes |
|---|---|---|---|---|---|
| Basic | 44 | 11 | +8 | d4+2 | 1 |
| Advanced | 80 | 16 | +12 | d4+4 | 1 |
| Expert | 99 | 22 | +13 | d4+5 | 1 |
| Master | 117 | 24 | +15 | d4+6 | 1 |
| Master+ | 132 | 26 | +16 | d4+8 | 1 |
Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.
Current appearances
| Adventure | Location | Encounter roster |
|---|---|---|
| The Burning City | The City Gates | Flaming Skull × 2 |
| The Burning City | Town Hall Square | Flaming Skull × 1 |
Detailed reference
These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.
Creature configuration
- Stable identifier
- flamingSkull
- Name
- Flaming Skull
- Plate Name
- Skull
- Role
- Flaming Skull
- HP
- 44
- Armor class
- 11
- Attack
- 8
- Damage die
- 4
- Damage bonus
- 2
- Initiative
- 16
- Artwork registry index
- 35
- Visual Scale
- 0.65
- Preserve Aspect
- Yes
- Attack Text
- {actor} strikes at {target}.
- Weaknesses
- Frost
- Holy
- Resistances
- Fire
- Element
- Fire
- Actions
- Name
- Fire Ray
- Element
- Fire
- Damage die
- 4
- Damage bonus
- 2
- Weight
- 70
- Attack Kind
- spell
- Icon
- spell.ember
- Sound
- combat.fireRay
- Name
- Fireball
- Element
- Fire
- Damage die
- 4
- Damage bonus
- 3
- Weight
- 30
- Party
- Yes
- First Round
- 2
- Cooldown
- 3
- Attack Kind
- spell
- Icon
- spell.ember
- Sound
- combat.fireball
- Tier Damage Multiplier
- 0.5
- Tier Adjustments
- Tier index (0–4)
- 1
- HP
- 36
- Tier index (0–4)
- 2
- HP
- 30
- Attack
- 6
- Damage bonus
- 1
- Tier index (0–4)
- 3
- HP
- 26
- Attack
- 6
- Damage bonus
- 1
- Tier index (0–4)
- 4
- HP
- 22
- Attack
- 6
- Damage bonus
- 1
- Keep In Combat Frame
- Yes
- Registered Combat Art
- Yes
Encounter configurations (2)
Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.
- Stable identifier
- burning-gate-skulls
- Enemies
- flamingSkull
- flamingSkull
- Gold
- 50
- Xp
- 50
- Opening
- Fire gathers in the skulls. Frost may cool them.
- Pre Combat Message
- encounter_burning-gate-skulls
- Stable identifier
- cc-12-emergency-collections
- Enemies
- goblinBandit
- flamingSkull
- Opening
- A bandit pries at the <b>collection box</b>. A Flaming Skull snaps at his fingers. The Company arrives, and <b>both turn on them</b>. They can leave this quarrel alone.
- Gold
- 26
- Xp
- 24
Artwork and presentation
- Resource
- JournalArt/Adventures/BurningCity/Creatures/FlamingSkull
- Registrations
- Resource
- JournalArt/Adventures/BurningCity/Creatures/FlamingSkull
- Height Units
- 0.6
- Body Height
- 0.941406
- Ground Y
- 0.039062
- Center X
- 0.500977
- Elevation
- 0.45
Download the exact creature definition (JSON)
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