Spoiler noticeMajor spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

Before you open this volume

Major spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

For this volume, in this browser.

Volume III · Monster ManualBuild 25

Water Weird

Creatures of the Crooked Mile

A complete creature referenceOpen the book ↓
Water Weird
Implemented development through Build 25Reviewed 28 October 2026

Water Weird · Physical

Water rarely keeps its shape for long. This shape has chosen to remain, and to take an interest in the Company.

Reference statistics

Basic difficulty · ordinary profile before temporary states and encounter adjustments

HP
180
Armor class
11
Attack
+10
Damage
d8+3
Initiative
10
Strikes
1

Weaknesses Frost, Earth

Resistances Fire

Polymorph immunity Yes

Physical resistance true

Traits and special behavior

Physical resistance, Constrict, Immune to Polymorph. Damaging surviving strike: 80% capture if more than one living hero. One captive loses actions until next captor action: d4+2 separate physical damage, then release and normal strike/capture attempt. Critical hit on captor, captor death/disabled turn or last-survivor state releases. Constrict tick gets no additional tier damage.

See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.

Statistics by difficulty

DifficultyHPACAttackDamageStrikes
Basic18011+10d8+31
Advanced29716+14d8+51
Expert34722+15d8+61
Master40524+17d8+71
Master+46826+18d8+91

Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.

Current appearances

AdventureLocationEncounter roster
The Burning CityThe Old WatercourseWater Weird × 1

Detailed reference

These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.

Creature configuration
Stable identifier
waterWeird
Name
Water Weird
Plate Name
Weird
Role
Water Weird
HP
180
Armor class
11
Attack
10
Damage die
8
Damage bonus
3
Initiative
10
Artwork registry index
38
Visual Scale
1.75
Preserve Aspect
Yes
Attack Text
{actor} strikes at {target}.
Weaknesses
  1. Frost
  2. Earth
Resistances
  1. Fire
Ability
constrict
Physical Resistance
Yes
Immune to Polymorph
Yes
Distinct Targets
Yes
Tier Damage Multiplier
0.5
Tier Adjustments
  1. Tier index (0–4)
    1
    HP
    135
  2. Tier index (0–4)
    2
    HP
    105
    Attack
    8
    Damage bonus
    2
  3. Tier index (0–4)
    3
    HP
    90
    Attack
    8
    Damage bonus
    2
  4. Tier index (0–4)
    4
    HP
    78
    Attack
    8
    Damage bonus
    2
Keep In Combat Frame
Yes
Registered Combat Art
Yes
Attack Sound
combat.waterLash
Encounter configurations (1)

Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.

  1. Stable identifier
    watercourse-weird
    Enemies
    1. waterWeird
    Gold
    85
    Xp
    80
    Opening
    A water serpent rises. A critical hit frees anyone caught in its coils.
    Pre Combat Message
    encounter_watercourse-weird
Artwork and presentation
Resource
JournalArt/Adventures/BurningCity/Creatures/WaterWeird
Registrations
  1. Resource
    JournalArt/Adventures/BurningCity/Creatures/WaterWeird
    Height Units
    1.75
    Body Height
    0.971354
    Ground Y
    0.013672
    Center X
    0.500977
    Elevation
    -0.08

Download the exact creature definition (JSON)

Return to the cover ↑