Water Weird · Physical
Water rarely keeps its shape for long. This shape has chosen to remain, and to take an interest in the Company.
Reference statistics
Basic difficulty · ordinary profile before temporary states and encounter adjustments
- HP
- 180
- Armor class
- 11
- Attack
- +10
- Damage
- d8+3
- Initiative
- 10
- Strikes
- 1
Weaknesses Frost, Earth
Resistances Fire
Polymorph immunity Yes
Physical resistance true
Traits and special behavior
Physical resistance, Constrict, Immune to Polymorph. Damaging surviving strike: 80% capture if more than one living hero. One captive loses actions until next captor action: d4+2 separate physical damage, then release and normal strike/capture attempt. Critical hit on captor, captor death/disabled turn or last-survivor state releases. Constrict tick gets no additional tier damage.
See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.
Statistics by difficulty
| Difficulty | HP | AC | Attack | Damage | Strikes |
|---|---|---|---|---|---|
| Basic | 180 | 11 | +10 | d8+3 | 1 |
| Advanced | 297 | 16 | +14 | d8+5 | 1 |
| Expert | 347 | 22 | +15 | d8+6 | 1 |
| Master | 405 | 24 | +17 | d8+7 | 1 |
| Master+ | 468 | 26 | +18 | d8+9 | 1 |
Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.
Current appearances
| Adventure | Location | Encounter roster |
|---|---|---|
| The Burning City | The Old Watercourse | Water Weird × 1 |
Detailed reference
These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.
Creature configuration
- Stable identifier
- waterWeird
- Name
- Water Weird
- Plate Name
- Weird
- Role
- Water Weird
- HP
- 180
- Armor class
- 11
- Attack
- 10
- Damage die
- 8
- Damage bonus
- 3
- Initiative
- 10
- Artwork registry index
- 38
- Visual Scale
- 1.75
- Preserve Aspect
- Yes
- Attack Text
- {actor} strikes at {target}.
- Weaknesses
- Frost
- Earth
- Resistances
- Fire
- Ability
- constrict
- Physical Resistance
- Yes
- Immune to Polymorph
- Yes
- Distinct Targets
- Yes
- Tier Damage Multiplier
- 0.5
- Tier Adjustments
- Tier index (0–4)
- 1
- HP
- 135
- Tier index (0–4)
- 2
- HP
- 105
- Attack
- 8
- Damage bonus
- 2
- Tier index (0–4)
- 3
- HP
- 90
- Attack
- 8
- Damage bonus
- 2
- Tier index (0–4)
- 4
- HP
- 78
- Attack
- 8
- Damage bonus
- 2
- Keep In Combat Frame
- Yes
- Registered Combat Art
- Yes
- Attack Sound
- combat.waterLash
Encounter configurations (1)
Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.
- Stable identifier
- watercourse-weird
- Enemies
- waterWeird
- Gold
- 85
- Xp
- 80
- Opening
- A water serpent rises. A critical hit frees anyone caught in its coils.
- Pre Combat Message
- encounter_watercourse-weird
Artwork and presentation
- Resource
- JournalArt/Adventures/BurningCity/Creatures/WaterWeird
- Registrations
- Resource
- JournalArt/Adventures/BurningCity/Creatures/WaterWeird
- Height Units
- 1.75
- Body Height
- 0.971354
- Ground Y
- 0.013672
- Center X
- 0.500977
- Elevation
- -0.08
Download the exact creature definition (JSON)
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