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The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

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Major spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

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Volume III · Monster ManualBuild 25

Ward Mite

Creatures of the Crooked Mile

A complete creature referenceOpen the book ↓
Ward Mite
Implemented development through Build 25Reviewed 28 October 2026

Brass ward construct · Physical

A small fault in the Company’s plans. What it lacks in size, it makes up for in the inconvenience of meeting it.

Reference statistics

Basic difficulty · ordinary profile before temporary states and encounter adjustments

HP
19
Armor class
14
Attack
+4
Damage
d4+1
Initiative
17
Strikes
1

Weaknesses Void, Frost

Resistances Earth

Polymorph immunity No authored immunity

Traits and special behavior

Faultline Pulse. On rounds 2, 5, 8 and every third round thereafter, the pulse replaces the action and damages each living hero independently. Basic uses d2 Earth; Advanced adds its full tier damage bonus. Explicit higher-tier profiles replace that scaling: Expert d2+2, Master d2+3, Master+ d2+6.

See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.

Statistics by difficulty

DifficultyHPACAttackDamageStrikes
Basic1914+4d4+11
Advanced3619+7d4+51
Expert5325+10d4+91
Master7227+12d4+111
Master+9629+13d4+151

Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.

Current appearances

AdventureLocationEncounter roster
The Heart of the ForestThe Tower VestibuleWard Mite × 3
The Heart of the ForestThe Alchemist's FloorWard Mite × 2

Detailed reference

These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.

Creature configuration
Stable identifier
wardMite
Attack Text
{actor} snaps its brass mandibles at {target}.
Name
Ward Mite
Plate Name
Mite
HP
16
Armor class
14
Attack
3
Damage die
4
Damage bonus
1
Initiative
17
Artwork registry index
20
Role
Brass ward construct
Visual Scale
0.65
Weaknesses
  1. Void
  2. Frost
Resistances
  1. Earth
Timed Action
Name
Faultline Pulse
Round
2
Interval
3
Icon
enemy.faultline
Effect
Kind
damage
Target
party
Damage die
2
Damage bonus
0
Element
Earth
Sound
combat.faultlinePulse
Tier Adjustments
  1. Tier index (0–4)
    2
    Attack
    -1
    Damage bonus
    -1
    Timed Action
    Name
    Faultline Pulse
    Round
    2
    Interval
    3
    Icon
    enemy.faultline
    Effect
    Kind
    damage
    Target
    party
    Damage die
    2
    Damage bonus
    2
    Element
    Earth
    Tier Damage Multiplier
    0
  2. Tier index (0–4)
    3
    Attack
    -1
    Damage bonus
    -1
    Timed Action
    Name
    Faultline Pulse
    Round
    2
    Interval
    3
    Icon
    enemy.faultline
    Effect
    Kind
    damage
    Target
    party
    Damage die
    2
    Damage bonus
    3
    Element
    Earth
    Tier Damage Multiplier
    0
  3. Tier index (0–4)
    4
    Attack
    -1
    Damage bonus
    -1
    Timed Action
    Name
    Faultline Pulse
    Round
    2
    Interval
    3
    Icon
    enemy.faultline
    Effect
    Kind
    damage
    Target
    party
    Damage die
    2
    Damage bonus
    6
    Element
    Earth
    Tier Damage Multiplier
    0
  4. Tier index (0–4)
    0
    Attack
    4
    Damage bonus
    1
    HP
    19
Attack Sound
combat.brassMandibles
Encounter configurations (2)

Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.

  1. Stable identifier
    vestibule-defense
    Enemies
    1. wardMite
    2. wardMite
    3. wardMite
    Opening
    Three brass Ward Mites approach. The tower calls everyone an intruder.
    Gold
    28
    Xp
    32
  2. Stable identifier
    cc-05-quality-control
    Enemies
    1. wardMite
    2. wardMite
    Opening
    Brass jaws click around a spill. <i>"Contamination detected."</i> Cleaning mist clears temporary effects on <b>BOTH sides</b> at <b>rounds 2, 5, 8…</b> The Mites still take their normal turns.
    Gold
    18
    Xp
    18
    Effects
    1. Stable identifier
      laboratory-cleaning
      Kind
      cleaning
      Round
      2
      Interval
      3
      Limit
      0
      Damage
      0
      Participants
      None
      Warning
      Cleaning: rounds 2, 5, 8… clears temporary boons and ailments on both sides. HP, resources, gear, flight and captivity stay unchanged.
      Result
      CLEANING CYCLE: temporary boons and ailments cleared on both sides. Health and resources unchanged.
      Sound
      combat.poisonCure
      Icon
      spell.mend
Artwork and presentation
Resource
JournalArt/Adventures/HeartOfForest/Creatures/WardMite
Registrations
  1. Resource
    JournalArt/Adventures/HeartOfForest/Creatures/WardMite
    Height Units
    0.65
    Body Height
    0.9834061135371179
    Ground Y
    0.011353711790393014
    Center X
    0.5018195050946143

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