Spoiler noticeMajor spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

Before you open this volume

Major spoilers ahead

The Monster Manual reveals creatures, bosses, abilities and where you’ll encounter them, including content still in development. Even if you’re testing the game, we recommend playing through the first four adventures once before reading further. Keep the surprises intact until you’re ready to explore the full bestiary.

For this volume, in this browser.

Volume III · Monster ManualBuild 25

The Ward Gaoler

Creatures of the Crooked Mile

A complete creature referenceOpen the book ↓
The Ward Gaoler
Implemented development through Build 25Reviewed 28 October 2026

Containment construct · Physical

A keeper of confinement whose work does not require stone walls. Freedom of movement should not be taken for granted.

Reference statistics

Basic difficulty · ordinary profile before temporary states and encounter adjustments

HP
56
Armor class
14
Attack
+5
Damage
d6+2
Initiative
12
Strikes
2

Weaknesses Holy, Earth

Resistances Void

Polymorph immunity Yes

Traits and special behavior

Two strikes. Opening round1 Lockdown once: independent 40% Locked for two personal turns per living hero before control proc increment, no elemental defense/damage. Immune to Polymorph.

See the condition reference for the shared effects, and enemy tuning for difficulty-wide chance adjustments.

Statistics by difficulty

DifficultyHPACAttackDamageStrikes
Basic5614+5d6+22
Advanced10619+8d6+62
Expert15925+11d6+102
Master21627+13d6+122
Master+28829+14d6+162

Includes explicit tier overrides and the final maximum-HP multiplier. Damage is the ordinary die and bonus, before final outgoing multipliers. Rage, growth, buffs, encounter adjustments and special action damage are not baked into this table.

Current appearances

AdventureLocationEncounter roster
The Heart of the ForestThe Holding RoomsThe Ward Gaoler × 1

Detailed reference

These panels retain the exact authored configuration, including unscaled base values. For tier overrides, −1 Attack or damage bonus and zero HP or strikes mean “inherit”; tier indices run from 0 (Basic) to 4 (Master+). Field values and message templates are shown as reference data, not additional rules.

Creature configuration
Stable identifier
wardGaoler
Attack Text
{actor} swings a heavy iron arm at {target}.
Name
The Ward Gaoler
Plate Name
Gaoler
HP
48
Armor class
14
Attack
4
Damage die
6
Damage bonus
2
Initiative
12
Artwork registry index
22
Role
Containment construct
Visual Scale
1.8
Timed Action
Name
Lockdown
Round
1
Interval
0
Icon
enemy.lockdown
Effect
Sound
combat.lockdown
Kind
locked
Lock Turns
2
Target
party
Damage die
0
Damage bonus
40
Element
Not set
Weaknesses
  1. Holy
  2. Earth
Resistances
  1. Void
Strikes per action
2
Immune to Polymorph
Yes
Tier Adjustments
  1. Tier index (0–4)
    0
    Attack
    5
    Damage bonus
    2
    HP
    56
Attack Sound
combat.ironArm
Encounter configurations (1)

Whole encounter rewards and modifiers are shown here; they are not rewards for defeating this creature alone. Legacy fields remain visible for configuration audits.

  1. Stable identifier
    containment-breach
    Enemies
    1. wardGaoler
    Opening
    The Ward Gaoler drags its cage forward. UNREGISTERED VISITORS: REMAIN STILL.
    Gold
    36
    Xp
    40
Artwork and presentation
Resource
JournalArt/Adventures/HeartOfForest/Creatures/WardGaoler
Registrations
  1. Resource
    JournalArt/Adventures/HeartOfForest/Creatures/WardGaoler
    Height Units
    1.2
    Body Height
    0.9610591900311527
    Ground Y
    0.024143302180685357
    Center X
    0.4951020408163265

Download the exact creature definition (JSON)

Return to the cover ↑